Falling Dream
A VR dream explorer
ABOUT THE GAME
Dive into "Falling Dream," where each family argument propels a child into an endless world of fantasy. In this VR game, you'll float through dream after dream with just a balloon and a dash of whimsy, finding out how a child ducks the tough stuff at home. But watch out—bits of the real world are trying to drag you back down.
The fusion of art and research in "Falling Dreams" highlights the power of interactive media as a means to inspire empathy, understanding, and critical reflection on the nuances of family relationships and children's psychological well-being.
ROLE: Designer, Developer
LANGUAGES: C#
PLATFORMS: Unity, Autodesk Maya, Photoshop
TEAM SIZE: 2
TIME FRAME: 2024.1 - 2024.5
Responsibilities:
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VR Game Design: Conceptualized and implemented a unique VR experience that allows players to navigate an endless dreamscape using a balloon-floating mechanic. Designed engaging, emotionally-rich environments and puzzles that reflect the child protagonist's inner world and coping mechanisms.
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Unity Development: Leveraged Unity to bring the vision of "Falling Dream" to life, crafting detailed virtual environments, interactive elements, and dynamic soundscapes. Employed C# scripting to develop intuitive gameplay mechanics and user interactions within the VR space.
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3D Environment Design: Tailored intricate 3D environments specifically for VR in "Falling Dream," merging fantastical elements with lifelike details to forge a world that's both immersive and imaginative. This VR-focused design approach was key in enhancing the game's immersive experience, earning acclaim for its artistic cohesion and depth of emotion.
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User Experience Design: Focused on creating an intuitive and engaging user experience, optimizing VR interactions for comfort and immersion. Conducted playtesting sessions to gather feedback and iteratively refine gameplay mechanics and story elements.
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Technical Problem-Solving: Addressed challenges specific to VR development, such as motion sickness and user interface design, implementing solutions that enhance the overall player experience without compromising the game's narrative integrity.





