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Music Video

ABOUT THE MV

I delved into the cutting-edge field of motion capture technology, integrating it with digital filmmaking and animation techniques. These tasks ultimately culminated in a 20-second rough animated sequence centered around a specific performance or concept.

ROLE:                         Designer, 3D Art Designer

PLATFORMS:             Unreal Engine, Autodesk Maya,                                                  MotionBuilder

TEAM SIZE:                2

TIME FRAME:             2 weeks (2023.11)

Responsibilities:

  • Recorded motion data using motion capture technology as the foundational step for the project.

  • Used MotionBuilder software to fine-tune and enhance character animation details, ensuring fluidity and realism.

  • Employed Maya software to create and animate various objects in the scene, enhancing dimensions and depth.

  • Used the Sequence tool in Unreal Engine to add camera effects.

NEXT PROJECT

3D modeling
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