Music Video
ABOUT THE MV
I delved into the cutting-edge field of motion capture technology, integrating it with digital filmmaking and animation techniques. These tasks ultimately culminated in a 20-second rough animated sequence centered around a specific performance or concept.
ROLE: Designer, 3D Art Designer
PLATFORMS: Unreal Engine, Autodesk Maya, MotionBuilder
TEAM SIZE: 2
TIME FRAME: 2 weeks (2023.11)
Responsibilities:
-
Recorded motion data using motion capture technology as the foundational step for the project.
-
Used MotionBuilder software to fine-tune and enhance character animation details, ensuring fluidity and realism.
-
Employed Maya software to create and animate various objects in the scene, enhancing dimensions and depth.
-
Used the Sequence tool in Unreal Engine to add camera effects.




.jpg)